APP/Controller/ProjectsController.php (line 90)
object(App\Model\Entity\Project) id:0 { 'id' => (int) 5 'name' => 'Cookie Jump (Cancelled)' 'slug' => 'CookieJump' 'description' => 'In the summer of 2015, I commenced work on a hyper casual mobile game.<br> The project was an endless runner in which you controlled a cookie rolling down a hill. You had to avoid traps like spilt milk, and spikes, and could gain coins and cookie dough to increase your score.<br> Consuming cookie dough also increased your size and weight, making jumps harder and increasing the frequency in which the player encountered traps.<br> The game was never in a state where I felt happy to publish it, and I used it as a personal development project to learn more about C# and the Unity Game Engine.' 'pictureURL' => '' 'blurb' => 'Hyper casual endless runner. ' 'category' => 'Commercial' '[new]' => false '[accessible]' => [ '*' => true, 'id' => false, 'slug' => false, 'tag_string' => true, ] '[dirty]' => [ ] '[original]' => [ ] '[virtual]' => [ ] '[hasErrors]' => false '[errors]' => [ ] '[invalid]' => [ ] '[repository]' => 'Projects' }
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JEPDraper | Projects
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Cookie Jump (Cancelled)

Commercial
In the summer of 2015, I commenced work on a hyper casual mobile game.
The project was an endless runner in which you controlled a cookie rolling down a hill. You had to avoid traps like spilt milk, and spikes, and could gain coins and cookie dough to increase your score.
Consuming cookie dough also increased your size and weight, making jumps harder and increasing the frequency in which the player encountered traps.
The game was never in a state where I felt happy to publish it, and I used it as a personal development project to learn more about C# and the Unity Game Engine.

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