At the request of a friend, I am making a roguelite in GMS (GameMaker Studio). This is a pretty large project that involves real time combat in a randomly generated maze, with increasing levels of loot and difficulty until the player reaches and defeats the final boss, but respawning with nothing if they die before then.

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  • Casual Mobile Game

    In the summer of 2015, just before I started my University course, I started work on a mobile casual endless runner.
    Although the project was 90% finished, I never got it to a releasable state. However through my learning since then, I am working on it from scratch as a side project from my University Work and the Roguelite.

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Additional Work

  • Vita Vuota (GGJ 2016)

    In 2016, I participated in the Global Game Jam, at a Jam hosted on my University campus. Although I deem the project to be a failure, I learnt a lot about teamwork and how failure is a part of game development, as well as the boundary of my working limits.
    On top of this I learnt that having a poor working relationship with your teammates will result in a poor finished product, so it is in everyones best interests to get on as best as you can with your fellow employees.

  • All Games