At the request of a friend, I am making a roguelite in GMS (GameMaker Studio). This is a pretty large project that involves real time combat in a randomly generated maze, with increasing levels of loot and difficulty until the player reaches and defeats the final boss, but respawning with nothing if they die before then.Read More
In the summer of 2015, just before I started my University course, I started work on a mobile casual endless runner.
Although the project was 90% finished, I never got it to a releasable state. However through my learning since then, I am working on it from scratch as a side project from my University Work and the Roguelite.
In 2016, I participated in the Global Game Jam, at a Jam hosted on my University campus. Although I deem the project to be a failure, I learnt a lot about teamwork and how failure is a part of game development, as well as the boundary of my working limits.
On top of this I learnt that having a poor working relationship with your teammates will result in a poor finished product, so it is in everyones best interests to get on as best as you can with your fellow employees.